| Openb3dmax.Openb3dmax: | Functions | Types | Modinfo | Source |
| ActFadeTo | Fades entity to the given alpha value (0..1) at the speed of rate. |
| ActMoveBy | Moves entity by an x y z position increment at the speed of rate. |
| ActMoveTo | Moves entity to the given x y z position at the speed of rate. |
| ActNewtonian | Translates entity in the direction it is moving, rate should be below 1. |
| ActScaleTo | Scales entity to the given x y z dimensions at the speed of rate. |
| ActTintTo | Tints entity to the given r g b value (0..255) at the speed of rate. |
| ActTrackByDistance | Tracks target entity up to a given distance at the speed of rate. |
| ActTrackByPoint | Tracks target entity at a given point from the entity at the speed of rate. |
| ActTurnBy | Turns entity by an x y z rotation increment at the speed of rate. |
| ActTurnTo | Turns entity to the given x y z rotation at the speed of rate. |
| ActVector | Positions entity according the given x y z vector. |
| AddRenderTarget | undocumented. |
| AddSurface | Add an existing surface to a mesh. |
| AlphaDiscard | Set discard value (as 0..1) above which to ignore pixel's alpha value, default is 1 (only if flag 2) |
| AmbientShader | Set default shader for surfaces. |
| AntiAlias | Online doc |
| AppendAction | Adds action to the end of another one, where act1 happens before act2. |
| AttachFragShader | Attaches a fragment shader object to a program object, attach vertex first or older compilers will crash. |
| AttachVertShader | Attaches a vertex shader object to a program object. |
| BackBufferToTex | Copy the contents of the backbuffer to a texture. |
| BatchSpriteEntity | Return the sprite batch main mesh entity. |
| BatchSpriteOrigin | Move the batch sprite origin for depth sorting. |
| BatchSpriteParent | Add a parent to the entire batch mesh - position only. |
| BeginMax2D | Old begin function as in Minib3d is 0, new begin function is 1 (default) |
| BrushGLBlendFunc | GL equivalent, experimental. |
| BrushGLColor | GL equivalent, experimental. |
| BufferToTex | Copy pixmap buffer to texture, buffer must be a byte ptr. |
| CameraProjMatrix | undocumented. |
| CameraToTex | Copy rendered camera view to texture. |
| CopyBrush | Returns a copy of the new brush. |
| CopyList | Copy a list or vector. To copy a field list use as a method. |
| CopyRect | Copy rectangle of source pixmap pixels to destination, not exactly like B3D. |
| CopySurface | Returns a copy of the new surface. |
| CopyTexture | Returns a copy of the new texture. |
| CountMipmaps | Returns the number of mipmaps a texture has. |
| CreateBatchSprite | Add a sprite to batch, batchsprites are one mesh. |
| CreateBlob | Create blob from a fluid mesh where radius is the size of the blob. |
| CreateBone | Create bone. |
| CreateConstraint | Create constraint force between two entities of given length, doesn't affect rotation. |
| CreateFluid | Create fluid mesh for blobs to use. |
| CreateFragShader | Returns a new frag shader object from file. |
| CreateFragShaderString | Returns a new frag shader object from string. |
| CreateGeosphere | Create geodesic sphere and set terrain size. |
| CreateOcTree | Create octree and set its width, height and depth. |
| CreateParticleEmitter | Create particle emitter from sprite. |
| CreatePostFX | undocumented. |
| CreateQuad | Create flat quad. |
| CreateRigidBody | Create rigid physics body attached to four entities. |
| CreateShader | Load shader from two strings, vertex and fragment. |
| CreateShaderMaterial | Returns a new shader material without creating any shader objects. |
| CreateShaderVGF | Load shader from three strings, vertex, geometry and fragment. |
| CreateShadow | Create stencil shadow, static is for static or dynamic shadows. |
| CreateStencil | Create stencil object. |
| CreateVertShader | Returns a new vert shader object from file. |
| CreateVertShaderString | Returns a new vert shader object from string. |
| CreateVoxelSprite | Create voxel sprite where slices is the number of sprites. |
| DeleteFragShader | Deletes a frag shader object from a program object. |
| DeleteVertShader | Deletes a vert shader object from a program object. |
| DepthBufferToTex | Copy the contents of the depth buffer to a texture. |
| EmitterParticleFunction | Set custom rendering callback function for particle emitter. |
| EmitterParticleLife | Particle lifespan in frames. |
| EmitterParticleSpeed | Set initial speed, use Rotate/TurnEntity to change direction. |
| EmitterRate | Rate between each emission in range 0..1, smaller is slower. |
| EmitterVariance | Set randomness of emission (direction and speed) |
| EmitterVector | Set vector (direction and speed) for wind or gravity effects. |
| EndAction | Ends action so it can be freed, 1 = automatically ended, 2 = manually ended. |
| EndMax2D | Old end function as in Minib3d is 0, new end function is 1 (default) |
| EntityMatrix | undocumented. |
| EntityScaleX | Returns the scale for the x axis of an entity set with ScaleEntity. |
| EntityScaleY | Returns the scale for the y axis of an entity set with ScaleEntity. |
| EntityScaleZ | Returns the scale for the z axis of an entity set with ScaleEntity. |
| FluidArray | Create custom rendering array data for fluid mesh and set width, height and depth. |
| FluidFunction | Set custom rendering callback function for fluid mesh. |
| FluidThreshold | Set threshold value used in fluid rendering algorithm, 0.5 is default. |
| FreeAction | Frees action from memory when it has ended. |
| FreeBrushTextures | Frees all brush textures, FreeBrush does not free textures. |
| FreeShader | Frees a shader material. |
| FreeShadow | Free stencil shadow. |
| FreeStencil | Frees a stencil object. |
| FreeSurface | Frees VBO data and brush. |
| GeosphereHeight | Set terrain height normalizing value, 0.05 is default. |
| GetMeshLoader | Returns a mesh loader capable of loading extension. |
| GetShaderProgram | Get a shader program object reference. |
| GetString | Gets a Blitz string from a C string. |
| GlobalAnIsotropic | Set global texture anisotropic (default for all), TextureAnIsotropic overrides it. |
| GlobalHeight | Returns global height of screen resolution. |
| GlobalResolution | Sets global width and height of screen resolution. |
| GlobalWidth | Returns global width of screen resolution. |
| LightMesh | Performs a 'fake' lighting operation on a mesh. |
| LinkShader | Link shader to a program object, as created by CreateShaderMaterial. |
| LoadAnimMesh | Loads an anim mesh, see MeshLoader. |
| LoadBatchTexture | Does not create sprite, just loads texture. |
| LoaderMatrix | Change model loader coordinates system, currently only 3DS supported. |
| LoadGeosphere | Load geodesic sphere terrain from heightmap image. |
| LoadMaterial | Load a texture from image for 3D texture sampling, use with voxelsprites. |
| LoadMD2 | Loads an md2 entity and returns its handle. |
| LoadMesh | Loads a single mesh, see MeshLoader. |
| LoadShader | Load shader from two files, vertex and fragment. |
| LoadShaderVGF | Load shader from three files, vertex, geometry and fragment. |
| MeshCSG | Method 0 subtracts mesh2 from mesh1, 1 adds meshes, 2 intersects meshes. Returns a new mesh. |
| MeshCullRadius | Equivalent of Blitz3D's MeshCullBox command. It sets the radius of a mesh's 'cull sphere' |
| MeshLoader | Set mesh loaders to use, default is "bmx" |
| ModifyGeosphere | Set height of a given point, like ModifyTerrain. |
| MSAntiAlias | Enables or disables hardware multisample antialiasing if supported. |
| NewAnimationKeys | Returns a new TAnimationKeys object. |
| NewBone | Returns a new TBone object. |
| NewMatrix | Returns a new TMatrix object. |
| NewMesh | Returns a new TMesh object. |
| NewQuaternion | Returns a new TQuaternion object. |
| NewSprite | Returns a new TSprite object. |
| NewSurface | Returns a new TSurface object. |
| NewTexture | Returns a new TTexture object. |
| NewVector | Returns a new TVector object. |
| OctreeBlock | Place mesh into a node of an octree, the mesh can be duplicated using no more memory. |
| OctreeMesh | Place mesh into a node of an octree, the mesh can't be duplicated so to do that use CopyEntity. |
| ParticleColor | Set color of particle trails. |
| ParticleTrail | Set number of particles in trail. |
| ParticleVector | Set vector (direction and speed) of particle trails. |
| PositionAnimMesh | Moves all vertices of mesh and every child mesh. |
| PostFXBuffer | undocumented. |
| PostFXFunction | undocumented. |
| PostFXShader | undocumented. |
| PostFXShaderPass | undocumented. |
| PostFXTexture | undocumented. |
| RepeatMesh | Like CopyMesh but for instancing effects. |
| ResetShadow | Reset created flag to update static shadow. |
| RotateAnimMesh | Rotates all vertices of mesh and every child mesh. |
| ScaleAnimMesh | Scales all vertices of mesh and every child mesh. |
| SetFloat | Set a shader variable name of a uniform float type to a float value. |
| SetFloat2 | Set a shader variable name of a uniform vec2 type to 2 float values. |
| SetFloat3 | Set a shader variable name of a uniform vec3 type to 3 float values. |
| SetFloat4 | Set a shader variable name of a uniform vec4 type to 4 float values. |
| SetInteger | Set a shader variable name of a uniform int type to an integer value. |
| SetInteger2 | Set a shader variable name of a uniform ivec2 type to 2 integer values. |
| SetInteger3 | Set a shader variable name of a uniform ivec3 type to 3 integer values. |
| SetInteger4 | Set a shader variable name of a uniform ivec4 type to 4 integer values. |
| SetShadowColor | Set color R/G/B in range 0..255 and A in range 0..1. |
| SetString | Sets a C string from a Blitz string. |
| ShadeEntity | Apply shader to an entity. |
| ShadeMesh | Apply shader to a mesh. |
| ShaderFunction | undocumented. |
| ShaderMaterial | Set a 3d texture for sampling. |
| ShaderTexture | Load a texture for 2D texture sampling. |
| ShadeSurface | Apply shader to a surface. |
| SkinMesh | Set animated surface (vid is vertex index) for each of the bone no and weights arrays. |
| SpriteRenderMode | If mode is 1 rendering is normal, 2 is batch sprites on a single surface, 3 is batch particles. |
| StencilAlpha | Set stencil alpha value. |
| StencilClsColor | Set stencil clear screen color in range 0..255. |
| StencilClsMode | Set stencil clear screen modes. |
| StencilMesh | Set mesh to be used as stencil. |
| StencilMode | Set stencil render modes. |
| StringPtr | Returns string cast of byte pointer. |
| SurfsRendered | Number of surfaces currently being rendered. |
| TexToBuffer | Copy texture to a pixmap buffer, buffer must be a byte ptr. |
| TextureAnIsotropic | Set texture anisotropic factor, usually from 2-16. |
| TextureFlags | Set texture flags, see LoadTexture for values. |
| TextureGLTexEnvf | GL equivalent, param is a float, limited to 12 calls per texture, experimental. |
| TextureGLTexEnvi | GL equivalent, param is a const, limited to 12 calls per texture, experimental. |
| TextureLoader | Set texture loaders to use (default is streamed), also sets cubemap faces or frames. |
| TextureMultitex | Set texture multitex factor, used in interpolate and custom TexBlend options. |
| TrisRendered | Number of triangles currently being rendered. |
| UpdateTexCoords | Recalculates the surface's uvw coord set 1 based on vertices. |
| UseEntity | undocumented. |
| UseFloat | Bind a float variable to a shader variable name of a uniform float type. |
| UseFloat2 | Bind 2 float variables to a shader variable name of a uniform vec2 Type. |
| UseFloat3 | Bind 3 float variables to a shader variable name of a uniform vec3 type. |
| UseFloat4 | Bind 4 float variables to a shader variable name of a uniform vec4 type. |
| UseInteger | Bind an integer variable to a shader variable name of a uniform int type. |
| UseInteger2 | Bind 2 integer variables to a shader variable name of a uniform ivec2 type. |
| UseInteger3 | Bind 3 integer variables to a shader variable name of a uniform ivec3 type. |
| UseInteger4 | Bind 4 integer variables to a shader variable name of a uniform ivec4 type. |
| UseMatrix | Sends matrix data to a shader variable name of a uniform mat4 type. |
| UseStencil | Stencil to use, set to Null to disable stencil. |
| UseSurface | Sends surface data to a shader variable name. |
| VertsRendered | Number of vertices currently being rendered. |
| VoxelSpriteMaterial | Set material for voxel sprite. |
| TAction | Action. |
| TAnimationKeys | AnimationKeys data. |
| TBatchSprite | Batch sprite entity. |
| TBatchSpriteMesh | Batch sprite mesh entity. |
| TBlitz2D | Blitz2D. |
| TBlob | Blob entity. |
| TBone | Bone entity. |
| TBrush | Brush. |
| TCamera | Camera entity. |
| TConstraint | Constraint. |
| TEntity | Entity. |
| TFluid | Fluid mesh entity. |
| TGeosphere | Geosphere terrain entity. |
| TGlobal3D | Global. |
| THardwareInfo | Hardware info. |
| TLight | Light entity. |
| TMaterial | Material texture. |
| TMatrix | Matrix functions. |
| TMesh | Mesh entity. |
| TMeshLoader | Mesh loader. |
| TOcTree | Octree terrain entity. |
| TParticleBatch | Particle Batch mesh entity. |
| TParticleEmitter | Particle Emitter entity. |
| TPick | Pick. |
| TPivot | Pivot entity. |
| TPostFX | Post effects object. |
| TQuaternion | Quaternion functions. |
| TRigidBody | Rigid Body. |
| TShader | Shader. |
| TShaderObject | Shader object. |
| TShadowObject | Shadow object. |
| TSprite | Sprite mesh entity. |
| TStencil | Stencil. |
| TSurface | Surface. |
| TTerrain | Terrain entity. |
| TTexture | Texture. |
| TVector | Vector functions. |
| TVoxelSprite | Voxelsprite mesh entity. |
| Function ActFadeTo:TAction( ent:TEntity,a:Float,rate:Float ) | |
| Description | Fades entity to the given alpha value (0..1) at the speed of rate. |
| Function ActMoveBy:TAction( ent:TEntity,a:Float,b:Float,c:Float,rate:Float ) | |
| Description | Moves entity by an x y z position increment at the speed of rate. |
| Function ActMoveTo:TAction( ent:TEntity,a:Float,b:Float,c:Float,rate:Float ) | |
| Description | Moves entity to the given x y z position at the speed of rate. |
| Function ActNewtonian:TAction( ent:TEntity,rate:Float ) | |
| Description | Translates entity in the direction it is moving, rate should be below 1. |
| Function ActScaleTo:TAction( ent:TEntity,a:Float,b:Float,c:Float,rate:Float ) | |
| Description | Scales entity to the given x y z dimensions at the speed of rate. |
| Function ActTintTo:TAction( ent:TEntity,a:Float,b:Float,c:Float,rate:Float ) | |
| Description | Tints entity to the given r g b value (0..255) at the speed of rate. |
| Function ActTrackByDistance:TAction( ent:TEntity,target:TEntity,a:Float,rate:Float ) | |
| Description | Tracks target entity up to a given distance at the speed of rate. |
| Function ActTrackByPoint:TAction( ent:TEntity,target:TEntity,a:Float,b:Float,c:Float,rate:Float ) | |
| Description | Tracks target entity at a given point from the entity at the speed of rate. |
| Function ActTurnBy:TAction( ent:TEntity,a:Float,b:Float,c:Float,rate:Float ) | |
| Description | Turns entity by an x y z rotation increment at the speed of rate. |
| Function ActTurnTo:TAction( ent:TEntity,a:Float,b:Float,c:Float,rate:Float ) | |
| Description | Turns entity to the given x y z rotation at the speed of rate. |
| Function ActVector:TAction( ent:TEntity,a:Float,b:Float,c:Float ) | |
| Description | Positions entity according the given x y z vector. |
| Function AddRenderTarget( fx:TPostFX,pass_no:Int,numColBufs:Int,depth:Int,format:Int=8,scale:Float=1.0 ) | |
| Description | undocumented. |
| Function AddSurface( mesh:TMesh,surf:TSurface,anim_surf%=False ) | |
| Description | Add an existing surface to a mesh. |
| Function AlphaDiscard( tex:TTexture,alpha:Float=0.01 ) | |
| Description | Set discard value (as 0..1) above which to ignore pixel's alpha value, default is 1 (only if flag 2) |
| Function AmbientShader( material:TShader ) | |
| Description | Set default shader for surfaces. |
| Function AntiAlias( samples:Int ) | |
| Description | Online doc |
| Function AppendAction( act1:TAction,act2:TAction ) | |
| Description | Adds action to the end of another one, where act1 happens before act2. |
| Function AttachFragShader:Int( shader:TShader,myShader:TShaderObject ) | |
| Description | Attaches a fragment shader object to a program object, attach vertex first or older compilers will crash. |
| Function AttachVertShader:Int( shader:TShader,myShader:TShaderObject ) | |
| Description | Attaches a vertex shader object to a program object. |
| Function BackBufferToTex( tex:TTexture,mipmap_no:Int=0,frame:Int=0,fastinvert:Int=True ) | |
| Description | Copy the contents of the backbuffer to a texture. |
| Information | OpenB3DMax does not have the same buffer commands as Blitz3D. The region copied from the backbuffer will start at 0,0 and end at the texture's width and height. So if you want to copy a 3D scene to a texture, first resize the camera viewport to the texture size, use RenderWorld to render the camera, then use this command. Back buffer is upside-down so set fastinvert to True to invert texture uvs, False to flip texture data (slower). |
| Function BatchSpriteEntity:TEntity( batch_sprite:TBatchSprite=Null ) | |
| Description | Return the sprite batch main mesh entity. |
| Function BatchSpriteOrigin( batch_sprite:TBatchSprite,x:Float,y:Float,z:Float ) | |
| Description | Move the batch sprite origin for depth sorting. |
| Function BatchSpriteParent( id:Int=0,ent:TEntity,glob:Int=True ) | |
| Description | Add a parent to the entire batch mesh - position only. |
| Function BeginMax2D( version:Int=1 ) | |
| Description | Old begin function as in Minib3d is 0, new begin function is 1 (default) |
| Function BrushGLBlendFunc( brush:TBrush,sfactor:Int,dfactor:Int ) | |
| Description | GL equivalent, experimental. |
| Function BrushGLColor( brush:TBrush,r:Float,g:Float,b:Float,a:Float=1.0 ) | |
| Description | GL equivalent, experimental. |
| Function BufferToTex( tex:TTexture,buffer:Byte Ptr,frame:Int=0 ) ' frame currently does nothing | |
| Description | Copy pixmap buffer to texture, buffer must be a byte ptr. |
| Function CameraProjMatrix:Float Ptr( cam:TCamera ) | |
| Description | undocumented. |
| Function CameraToTex( tex:TTexture,cam:TCamera,frame:Int=0 ) ' frame currently does nothing | |
| Description | Copy rendered camera view to texture. |
| Function CopyBrush:TBrush( brush:TBrush ) | |
| Description | Returns a copy of the new brush. |
| Function CopyList( list:TList ) | |
| Description | Copy a list or vector. To copy a field list use as a method. |
| Information | Use either mesh with surf_list/anim_surf_list/bones or ent with child_list. |
| Function CopyRect( srcX:Int,srcY:Int,srcW:Int,srcH:Int,dstW:Int,dstH:Int,src:Byte Ptr,dst:Byte Ptr,bPP:Int=4,invert:Int=0 ) | |
| Description | Copy rectangle of source pixmap pixels to destination, not exactly like B3D. |
| Information | srcW/H is src size, srcX/srcY top-left position, dstW/H is dst size, bytes per pixel defaults to 4. |
| Function CopySurface:TSurface( surf:TSurface ) | |
| Description | Returns a copy of the new surface. |
| Function CopyTexture:TTexture( tex:TTexture,flags:Int ) | |
| Description | Returns a copy of the new texture. |
| Function CountMipmaps:Int( tex:TTexture ) | |
| Description | Returns the number of mipmaps a texture has. |
| Function CreateBatchSprite:TBatchSprite( parent_ent:TEntity=Null ) | |
| Description | Add a sprite to batch, batchsprites are one mesh. |
| Information | If you want to add to specific batch controller, use BatchSpriteEntity as parent_ent. |
| Function CreateBlob:TBlob( fluid:TFluid,radius:Float,parent_ent:TEntity=Null ) | |
| Description | Create blob from a fluid mesh where radius is the size of the blob. |
| Function CreateBone:TBone( mesh:TMesh,parent_ent:TEntity=Null ) | |
| Description | Create bone. |
| Function CreateConstraint:TConstraint( p1:TEntity,p2:TEntity,l:Float ) | |
| Description | Create constraint force between two entities of given length, doesn't affect rotation. |
| Function CreateFluid:TFluid() | |
| Description | Create fluid mesh for blobs to use. |
| Function CreateFragShader:TShaderObject( shader:TShader,shaderFileName:String ) | |
| Description | Returns a new frag shader object from file. |
| Function CreateFragShaderString:TShaderObject( shader:TShader,shadercode:String ) | |
| Description | Returns a new frag shader object from string. |
| Function CreateGeosphere:TGeosphere( size:Int,parent:TEntity=Null ) | |
| Description | Create geodesic sphere and set terrain size. |
| Function CreateOcTree:TOcTree( w:Float,h:Float,d:Float,parent_ent:TEntity=Null ) | |
| Description | Create octree and set its width, height and depth. |
| Function CreateParticleEmitter:TParticleEmitter( particle:TEntity,parent_ent:TEntity=Null ) | |
| Description | Create particle emitter from sprite. |
| Function CreatePostFX:TPostFX( cam:TCamera,passes:Int=1 ) | |
| Description | undocumented. |
| Function CreateQuad:TMesh( parent:TEntity=Null ) | |
| Description | Create flat quad. |
| Function CreateRigidBody:TRigidBody( body:TEntity,p1:TEntity,p2:TEntity,p3:TEntity,p4:TEntity ) | |
| Description | Create rigid physics body attached to four entities. |
| Function CreateShader:TShader( ShaderName:String,VshaderString:String,FshaderString:String ) | |
| Description | Load shader from two strings, vertex and fragment. |
| Function CreateShaderMaterial:TShader( ShaderName:String ) | |
| Description | Returns a new shader material without creating any shader objects. |
| Function CreateShaderVGF:TShader( ShaderName:String,VshaderString:String,GshaderString:String,FshaderString:String ) | |
| Description | Load shader from three strings, vertex, geometry and fragment. |
| Function CreateShadow:TShadowObject( parent:TMesh,Static:Int=False ) | |
| Description | Create stencil shadow, static is for static or dynamic shadows. |
| Function CreateStencil:TStencil() | |
| Description | Create stencil object. |
| Function CreateVertShader:TShaderObject( shader:TShader,shaderFileName:String ) | |
| Description | Returns a new vert shader object from file. |
| Function CreateVertShaderString:TShaderObject( shader:TShader,shadercode:String ) | |
| Description | Returns a new vert shader object from string. |
| Function CreateVoxelSprite:TVoxelSprite( slices:Int=64,parent:TEntity=Null ) | |
| Description | Create voxel sprite where slices is the number of sprites. |
| Function DeleteFragShader( myShader:TShaderObject ) | |
| Description | Deletes a frag shader object from a program object. |
| Function DeleteVertShader( myShader:TShaderObject ) | |
| Description | Deletes a vert shader object from a program object. |
| Function DepthBufferToTex( tex:TTexture,cam:TCamera=Null ) | |
| Description | Copy the contents of the depth buffer to a texture. |
| Function EmitterParticleFunction( emit:TParticleEmitter,EmitterFunction( ent:Byte Ptr,life:Int ) ) | |
| Description | Set custom rendering callback function for particle emitter. |
| Information | This gives access to each particle sprite (as byte ptr) and it's current lifetime left. |
| Function EmitterParticleLife( emit:TParticleEmitter,l:Int ) | |
| Description | Particle lifespan in frames. |
| Function EmitterParticleSpeed( emit:TParticleEmitter,s:Float ) | |
| Description | Set initial speed, use Rotate/TurnEntity to change direction. |
| Function EmitterRate( emit:TParticleEmitter,r:Float ) | |
| Description | Rate between each emission in range 0..1, smaller is slower. |
| Function EmitterVariance( emit:TParticleEmitter,v:Float ) | |
| Description | Set randomness of emission (direction and speed) |
| Function EmitterVector( emit:TParticleEmitter,x:Float,y:Float,z:Float ) | |
| Description | Set vector (direction and speed) for wind or gravity effects. |
| Function EndAction( act:TAction ) | |
| Description | Ends action so it can be freed, 1 = automatically ended, 2 = manually ended. |
| Function EndMax2D( version:Int=1 ) | |
| Description | Old end function as in Minib3d is 0, new end function is 1 (default) |
| Function EntityMatrix:Float Ptr( ent:TEntity ) | |
| Description | undocumented. |
| Function EntityScaleX:Float( ent:TEntity,glob:Int=False ) | |
| Description | Returns the scale for the x axis of an entity set with ScaleEntity. |
| Information | If glob is true then it's relative to any parents. |
| Function EntityScaleY:Float( ent:TEntity,glob:Int=False ) | |
| Description | Returns the scale for the y axis of an entity set with ScaleEntity. |
| Information | If glob is true then it's relative to any parents. |
| Function EntityScaleZ:Float( ent:TEntity,glob:Int=False ) | |
| Description | Returns the scale for the z axis of an entity set with ScaleEntity. |
| Information | If glob is true then it's relative to any parents. |
| Function FluidArray( fluid:TFluid,Array:Float Var,w:Int,h:Int,d:Int ) | |
| Description | Create custom rendering array data for fluid mesh and set width, height and depth. |
| Function FluidFunction( fluid:TFluid,FieldFunction:Float( x:Float,y:Float,z:Float ) ) | |
| Description | Set custom rendering callback function for fluid mesh. |
| Function FluidThreshold( fluid:TFluid,threshold:Float ) | |
| Description | Set threshold value used in fluid rendering algorithm, 0.5 is default. |
| Function FreeAction( act:TAction ) | |
| Description | Frees action from memory when it has ended. |
| Function FreeBrushTextures( brush:TBrush ) | |
| Description | Frees all brush textures, FreeBrush does not free textures. |
| Function FreeShader( shader:TShader ) ' Spinduluz | |
| Description | Frees a shader material. |
| Function FreeShadow( shad:TShadowObject ) | |
| Description | Free stencil shadow. |
| Function FreeStencil( stencil:TStencil ) ' Spinduluz | |
| Description | Frees a stencil object. |
| Function FreeSurface( surf:TSurface ) | |
| Description | Frees VBO data and brush. |
| Function GeosphereHeight( geo:TGeosphere,h:Float ) | |
| Description | Set terrain height normalizing value, 0.05 is default. |
| Function GetMeshLoader:TMeshLoader(extension:String) | |
| Description | Returns a mesh loader capable of loading extension. |
| Function GetShaderProgram:Int( material:TShader ) | |
| Description | Get a shader program object reference. |
| Function GetString:String( obj:Object,strPtr:Byte Ptr ) | |
| Description | Gets a Blitz string from a C string. |
| Function GlobalAnIsotropic( f:Float ) | |
| Description | Set global texture anisotropic (default for all), TextureAnIsotropic overrides it. |
| Function GlobalHeight:Int() | |
| Description | Returns global height of screen resolution. |
| Function GlobalResolution( width:Int,height:Int ) | |
| Description | Sets global width and height of screen resolution. |
| Information | Only needed when changing screen resolution, these globals are used in CreateCamera, CameraViewport, CameraPick, BackBufferToTex and DepthBufferToTex. |
| Function GlobalWidth:Int() | |
| Description | Returns global width of screen resolution. |
| Function LightMesh( mesh:TMesh,red:Float,green:Float,blue:Float,range:Float=0,light_x:Float=0,light_y:Float=0,light_z:Float=0 ) | |
| Description | Performs a 'fake' lighting operation on a mesh. |
| Information | You need to use EntityFX ent,2 to enable vertex colors on the target mesh before you can see any results. |
| Function LinkShader:Int( shader:TShader ) | |
| Description | Link shader to a program object, as created by CreateShaderMaterial. |
| Function LoadAnimMesh:TMesh( url:Object,parent:TEntity=Null ) | |
| Returns | A mesh object with child meshes if any. |
| Description | Loads an anim mesh, see MeshLoader. |
| Function LoadBatchTexture:TBatchSpriteMesh( tex_file:String,tex_flag:Int=1,id:Int=0 ) | |
| Description | Does not create sprite, just loads texture. |
| Function LoaderMatrix( ext$,xx#,xy#,xz#,yx#,yy#,yz#,zx#,zy#,zz# ) | |
| Description | Change model loader coordinates system, currently only 3DS supported. |
| Function LoadGeosphere:TGeosphere( file:String,parent:TEntity=Null ) | |
| Description | Load geodesic sphere terrain from heightmap image. |
| Function LoadMaterial:TMaterial( filename:String,flags:Int,frame_width:Int,frame_height:Int,first_frame:Int,frame_count:Int ) | |
| Description | Load a texture from image for 3D texture sampling, use with voxelsprites. |
| Information | Flags are texture flags, frame width/height is the size in pixels of each slice, first frame is the index of the slice and frame count is how many slices. |
| Function LoadMD2:TMesh( url:Object,parent:TEntity=Null ) | |
| Description | Loads an md2 entity and returns its handle. |
| Function LoadMesh:TMesh( url:Object,parent:TEntity=Null ) | |
| Returns | A mesh object. |
| Description | Loads a single mesh, see MeshLoader. |
| Function LoadShader:TShader( ShaderName:String,VshaderFileName:String,FshaderFileName:String ) | |
| Description | Load shader from two files, vertex and fragment. |
| Function LoadShaderVGF:TShader( ShaderName:String,VshaderFileName:String,GshaderFileName:String,FshaderFileName:String ) | |
| Description | Load shader from three files, vertex, geometry and fragment. |
| Function MeshCSG:TMesh( m1:TMesh,m2:TMesh,method_no:Int=1 ) | |
| Description | Method 0 subtracts mesh2 from mesh1, 1 adds meshes, 2 intersects meshes. Returns a new mesh. |
| Function MeshCullRadius( ent:TEntity,radius:Float ) | |
| Description | Equivalent of Blitz3D's MeshCullBox command. It sets the radius of a mesh's 'cull sphere' |
| Information | If the 'cull sphere' is not inside the viewing area, the mesh will not be rendered. A mesh's cull radius is set automatically, therefore in most cases you will not have to use this command. One time you may have to use it is for animated meshes where the default cull radius may not take into account all animation positions, resulting in the mesh being wrongly culled at extreme positions. |
| Function MeshLoader( meshid:String,flags:Int=-1 ) | |
| Description | Set mesh loaders to use, default is "bmx" |
| Information | Set meshid to "bmx" or "max" for Blitzmax streamed mesh loaders, use "cpp" or "lib" for standard Openb3d library mesh loaders, use "all" for all available loaders. Use "3ds2" for alternative 3DS loader or "3ds" for default 3DS loader. Use "trans" to transform mesh vertices (if supported) or disable with "notrans" (only for 3DS files). Use "debug" for mesh loader debug information or disable with "nodebug". |
| Function ModifyGeosphere( geo:TGeosphere,x:Int,z:Int,new_height:Float ) | |
| Description | Set height of a given point, like ModifyTerrain. |
| Function MSAntiAlias( multisample:Int=0 ) | |
| Description | Enables or disables hardware multisample antialiasing if supported. |
| Function NewAnimationKeys:TAnimationKeys( bone:TBone=Null ) | |
| Description | Returns a new TAnimationKeys object. |
| Function NewBone:TBone( mesh:TMesh ) | |
| Description | Returns a new TBone object. |
| Function NewMatrix:TMatrix() | |
| Description | Returns a new TMatrix object. |
| Function NewMesh:TMesh() | |
| Description | Returns a new TMesh object. |
| Function NewQuaternion:TQuaternion() | |
| Description | Returns a new TQuaternion object. |
| Function NewSprite:TSprite() | |
| Description | Returns a new TSprite object. |
| Function NewSurface:TSurface( mesh:TMesh ) | |
| Description | Returns a new TSurface object. |
| Function NewTexture:TTexture() | |
| Description | Returns a new TTexture object. |
| Function NewVector:TVector() | |
| Description | Returns a new TVector object. |
| Function OctreeBlock( octree:TOcTree,mesh:TMesh,level:Int,X:Float,Y:Float,Z:Float,Near:Float=0,Far:Float=1000 ) | |
| Description | Place mesh into a node of an octree, the mesh can be duplicated using no more memory. |
| Information | Since a block is not an entity it has no position, etc. it has the properties of the node it is in. Level defaults to 0, the higher the level the smaller the cell. XYZ is the position in the octree. Near defaults to 0, this is the minimum distance at which that node is visible, if 0 that node is always visible, if higher the mesh/block won't be rendered when it's closer. Far defaults to 1000, this is the maximum distance at which the node can be split in children, if the node is set at a higher range than the camera, its children won't be rendered. |
| Function OctreeMesh( octree:TOcTree,mesh:TMesh,level:Int,X:Float,Y:Float,Z:Float,Near:Float=0,Far:Float=1000 ) | |
| Description | Place mesh into a node of an octree, the mesh can't be duplicated so to do that use CopyEntity. |
| Function ParticleColor( sprite:TSprite,r:Float,g:Float,b:Float,a:Float=0 ) | |
| Description | Set color of particle trails. |
| Function ParticleTrail( sprite:TSprite,length:Int ) | |
| Description | Set number of particles in trail. |
| Function ParticleVector( sprite:TSprite,x:Float,y:Float,z:Float ) | |
| Description | Set vector (direction and speed) of particle trails. |
| Function PositionAnimMesh( mesh:TMesh,px#,py#,pz# ) | |
| Description | Moves all vertices of mesh and every child mesh. |
| Function PostFXBuffer( fx:TPostFX,pass_no:Int,source_pass:Int,index:Int,slot:Int ) | |
| Description | undocumented. |
| Function PostFXFunction( fx:TPostFX,pass_no:Int,PassFunction() ) | |
| Description | undocumented. |
| Function PostFXShader( fx:TPostFX,pass_no:Int,shader:TShader ) | |
| Description | undocumented. |
| Function PostFXShaderPass( fx:TPostFX,pass_no:Int,name:String,v:Int ) | |
| Description | undocumented. |
| Function PostFXTexture( fx:TPostFX,pass_no:Int,tex:TTexture,slot:Int,frame:Int=0 ) | |
| Description | undocumented. |
| Function RepeatMesh:TMesh( mesh:TMesh,parent:TEntity=Null ) | |
| Description | Like CopyMesh but for instancing effects. |
| Function ResetShadow( shad:TShadowObject ) | |
| Description | Reset created flag to update static shadow. |
| Function RotateAnimMesh( mesh:TMesh,rx#,ry#,rz# ) | |
| Description | Rotates all vertices of mesh and every child mesh. |
| Function ScaleAnimMesh( mesh:TMesh,sx#,sy#,sz# ) | |
| Description | Scales all vertices of mesh and every child mesh. |
| Function SetFloat( material:TShader,name:String,v1:Float ) | |
| Description | Set a shader variable name of a uniform float type to a float value. |
| Function SetFloat2( material:TShader,name:String,v1:Float,v2:Float ) | |
| Description | Set a shader variable name of a uniform vec2 type to 2 float values. |
| Function SetFloat3( material:TShader,name:String,v1:Float,v2:Float,v3:Float ) | |
| Description | Set a shader variable name of a uniform vec3 type to 3 float values. |
| Function SetFloat4( material:TShader,name:String,v1:Float,v2:Float,v3:Float,v4:Float ) | |
| Description | Set a shader variable name of a uniform vec4 type to 4 float values. |
| Function SetInteger( material:TShader,name:String,v1:Int ) | |
| Description | Set a shader variable name of a uniform int type to an integer value. |
| Function SetInteger2( material:TShader,name:String,v1:Int,v2:Int ) | |
| Description | Set a shader variable name of a uniform ivec2 type to 2 integer values. |
| Function SetInteger3( material:TShader,name:String,v1:Int,v2:Int,v3:Int ) | |
| Description | Set a shader variable name of a uniform ivec3 type to 3 integer values. |
| Function SetInteger4( material:TShader,name:String,v1:Int,v2:Int,v3:Int,v4:Int ) | |
| Description | Set a shader variable name of a uniform ivec4 type to 4 integer values. |
| Function SetShadowColor( R:Int,G:Int,B:Int,A:Int ) | |
| Description | Set color R/G/B in range 0..255 and A in range 0..1. |
| Function SetString:String( obj:Object,strPtr:Byte Ptr,strValue:String ) | |
| Description | Sets a C string from a Blitz string. |
| Function ShadeEntity( ent:TEntity,material:TShader ) | |
| Description | Apply shader to an entity. |
| Function ShadeMesh( mesh:TMesh,material:TShader ) | |
| Description | Apply shader to a mesh. |
| Function ShaderFunction( material:TShader,EnableFunction(),DisableFunction() ) | |
| Description | undocumented. |
| Function ShaderMaterial( material:TShader,tex:TMaterial,name:String,index:Int=0 ) | |
| Description | Set a 3d texture for sampling. |
| Function ShaderTexture:TTexture( material:TShader,tex:TTexture,name:String,index:Int=0 ) | |
| Description | Load a texture for 2D texture sampling. |
| Function ShadeSurface( surf:TSurface,material:TShader ) | |
| Description | Apply shader to a surface. |
| Function SkinMesh( mesh:TMesh,surf_no_get:Int,vid:Int,bone1:Int,weight1:Float=1.0,bone2:Int=0,weight2:Float=0,bone3:Int=0,weight3:Float=0,bone4:Int=0,weight4:Float=0 ) | |
| Description | Set animated surface (vid is vertex index) for each of the bone no and weights arrays. |
| Information | bone no references the bones list in a mesh, weights is a normalizing value. |
| Function SpriteRenderMode( sprite:TSprite,Mode:Int ) | |
| Description | If mode is 1 rendering is normal, 2 is batch sprites on a single surface, 3 is batch particles. |
| Function StencilAlpha( stencil:TStencil,a:Float ) | |
| Description | Set stencil alpha value. |
| Function StencilClsColor( stencil:TStencil,r:Float,g:Float,b:Float ) | |
| Description | Set stencil clear screen color in range 0..255. |
| Function StencilClsMode( stencil:TStencil,cls_color:Int,cls_zbuffer:Int ) | |
| Description | Set stencil clear screen modes. |
| Information | Cls_color is true to use the color buffer, cls_zbuffer is true to use the depth buffer. |
| Function StencilMesh( stencil:TStencil,mesh:TMesh,Mode:Int=1 ) | |
| Description | Set mesh to be used as stencil. |
| Information | Mode is stencil action for glStencilOp in range -2..2 where 1 is INCR (default), 2 is INCR for stencil shadow meshes and negative values are DECR. |
| Function StencilMode( stencil:TStencil,m:Int,o:Int=1 ) | |
| Description | Set stencil render modes. |
| Information | M is stencil action mode for glStencilOp in range -2..2 where 1 is INCR (default), 2 is INCR for stencil shadow meshes and negative values are DECR. O is comparison operator for glStencilFunc in range 0..3 which stands for one of NOTEQUAL, EQUAL, LEQUAL or GEQUAL. |
| Function StringPtr:String( inst:Byte Ptr ) | |
| Description | Returns string cast of byte pointer. |
| Function SurfsRendered:Int() | |
| Description | Number of surfaces currently being rendered. |
| Function TexToBuffer( tex:TTexture,buffer:Byte Ptr,frame:Int=0 ) | |
| Description | Copy texture to a pixmap buffer, buffer must be a byte ptr. |
| Function TextureAnIsotropic( tex:TTexture,f:Float ) | |
| Description | Set texture anisotropic factor, usually from 2-16. |
| Function TextureFlags( tex:TTexture,flags:Int ) | |
| Description | Set texture flags, see LoadTexture for values. |
| Function TextureGLTexEnvf( tex:TTexture,target:Int,pname:Int,param:Float ) | |
| Description | GL equivalent, param is a float, limited to 12 calls per texture, experimental. |
| Function TextureGLTexEnvi( tex:TTexture,target:Int,pname:Int,param:Int ) | |
| Description | GL equivalent, param is a const, limited to 12 calls per texture, experimental. |
| Function TextureLoader( texid:String,lf0:Int=0,fr1:Int=0,rt2:Int=0,bk3:Int=0,dn4:Int=0,up5:Int=0 ) | |
| Description | Set texture loaders to use (default is streamed), also sets cubemap faces or frames. |
| Information | Set texid to "bb" or "bmx" for Blitzmax streamed textures, use "cpp", "lib" or "open" for Openb3d library textures (only loads local files). As an extra feature you can define the cubemap face order with "faces",0,1,2,3,4,5 and cubemap anim texture frame order with "frames",0,1,2,3,4,5 (these are the default layouts). |
| Function TextureMultitex( tex:TTexture,f:Float ) | |
| Description | Set texture multitex factor, used in interpolate and custom TexBlend options. |
| Function TrisRendered:Int() | |
| Description | Number of triangles currently being rendered. |
| Function UpdateTexCoords( surf:TSurface ) | |
| Description | Recalculates the surface's uvw coord set 1 based on vertices. |
| Function UseEntity( material:TShader,name:String,ent:TEntity,mode:Int ) | |
| Description | undocumented. |
| Function UseFloat( material:TShader,name:String,v1:Float Var ) | |
| Description | Bind a float variable to a shader variable name of a uniform float type. |
| Function UseFloat2( material:TShader,name:String,v1:Float Var,v2:Float Var ) | |
| Description | Bind 2 float variables to a shader variable name of a uniform vec2 Type. |
| Function UseFloat3( material:TShader,name:String,v1:Float Var,v2:Float Var,v3:Float Var ) | |
| Description | Bind 3 float variables to a shader variable name of a uniform vec3 type. |
| Function UseFloat4( material:TShader,name:String,v1:Float Var,v2:Float Var,v3:Float Var,v4:Float Var ) | |
| Description | Bind 4 float variables to a shader variable name of a uniform vec4 type. |
| Function UseInteger( material:TShader,name:String,v1:Int Var ) | |
| Description | Bind an integer variable to a shader variable name of a uniform int type. |
| Function UseInteger2( material:TShader,name:String,v1:Int Var,v2:Int Var ) | |
| Description | Bind 2 integer variables to a shader variable name of a uniform ivec2 type. |
| Function UseInteger3( material:TShader,name:String,v1:Int Var,v2:Int Var,v3:Int Var ) | |
| Description | Bind 3 integer variables to a shader variable name of a uniform ivec3 type. |
| Function UseInteger4( material:TShader,name:String,v1:Int Var,v2:Int Var,v3:Int Var,v4:Int Var ) | |
| Description | Bind 4 integer variables to a shader variable name of a uniform ivec4 type. |
| Function UseMatrix( material:TShader,name:String,Mode:Int ) | |
| Description | Sends matrix data to a shader variable name of a uniform mat4 type. |
| Function UseStencil( stencil:TStencil ) | |
| Description | Stencil to use, set to Null to disable stencil. |
| Function UseSurface( material:TShader,name:String,surf:TSurface,vbo:Int ) | |
| Description | Sends surface data to a shader variable name. |
| Information | Vbo is in range 1..6 which selects what vertex buffer data to access, where 1 is vertex positions, 2/3 is tex coords 0/1, 4 is vertex normals, 5 is vertex color, 6 is triangles. |
| Function VertsRendered:Int() | |
| Description | Number of vertices currently being rendered. |
| Function VoxelSpriteMaterial( voxelspr:TVoxelSprite,mat:TMaterial ) | |
| Description | Set material for voxel sprite. |
| Type TAction | |
| Description | Action. |
| Type TAnimationKeys | |
| Description | AnimationKeys data. |
| Type TBatchSprite Extends TSprite | |
| Description | Batch sprite entity. |
| Type TBatchSpriteMesh Extends TMesh | |
| Description | Batch sprite mesh entity. |
| Type TBlitz2D | |
| Description | Blitz2D. |
| Type TBlob Extends TEntity | |
| Description | Blob entity. |
| Type TBone Extends TEntity | |
| Description | Bone entity. |
| Type TBrush | |
| Description | Brush. |
| Type TCamera Extends TEntity | |
| Description | Camera entity. |
| Type TConstraint | |
| Description | Constraint. |
| Type TEntity | |
| Description | Entity. |
| Type TFluid Extends TMesh | |
| Description | Fluid mesh entity. |
| Type TGeosphere Extends TTerrain | |
| Description | Geosphere terrain entity. |
| Type TGlobal3D | |
| Description | Global. |
| Information | Renamed to fix conflict with BRL.Reflection. |
| Type THardwareInfo ' by klepto2 | |
| Description | Hardware info. |
| Information | Contains Function GetInfo() And DisplayInfo(LogFile:Int=False). |
| Type TLight Extends TEntity | |
| Description | Light entity. |
| Type TMaterial Extends TTexture | |
| Description | Material texture. |
| Type TMatrix | |
| Description | Matrix functions. |
| Type TMesh Extends TEntity | |
| Description | Mesh entity. |
| Type TMeshLoader | |
| Description | Mesh loader. |
| Methods Summary | |
|---|---|
| LoadAnimMesh | Call animated mesh loader implementation. |
| LoadMesh | Call mesh loader implementation. |
| Method LoadAnimMesh:TMesh(file:TStream, url:Object, parent:TEntity = Null) Abstract | |
| Description | Call animated mesh loader implementation. |
| Method LoadMesh:TMesh(file:TStream, url:Object, parent:TEntity = Null) Abstract | |
| Description | Call mesh loader implementation. |
| Type TOcTree Extends TTerrain | |
| Description | Octree terrain entity. |
| Type TParticleBatch Extends TMesh | |
| Description | Particle Batch mesh entity. |
| Type TParticleEmitter Extends TEntity | |
| Description | Particle Emitter entity. |
| Type TPick | |
| Description | Pick. |
| Type TPivot Extends TEntity | |
| Description | Pivot entity. |
| Type TPostFX | |
| Description | Post effects object. |
| Type TQuaternion | |
| Description | Quaternion functions. |
| Type TRigidBody | |
| Description | Rigid Body. |
| Type TShader | |
| Description | Shader. |
| Type TShaderObject | |
| Description | Shader object. |
| Type TShadowObject | |
| Description | Shadow object. |
| Type TSprite Extends TMesh | |
| Description | Sprite mesh entity. |
| Type TStencil | |
| Description | Stencil. |
| Type TSurface | |
| Description | Surface. |
| Type TTerrain Extends TEntity | |
| Description | Terrain entity. |
| Type TTexture | |
| Description | Texture. |
| Type TVector | |
| Description | Vector functions. |
| Methods Summary | |
|---|---|
| Add | Add a vector to another vector, returns a new vector. |
| Clear | Clear a vectors values, returns nothing. |
| Copy | Copy a vector, returns a new vector. |
| Cross | Cross product of two vectors, returns a new vector. |
| Distance | Distance between two vectors, returns a float. |
| Divide | Divide a vector by a float, returns a new vector. |
| Divide2 | Divide a vector by another vector, returns a new vector. |
| Dot | Dot product (or squared length) of two vectors, returns a new vector. |
| Length | Length (or magnitude) of a vector, returns a float. |
| Multiply | Multiply a vector by a float, returns a new vector. |
| Multiply2 | Multiply a vector by another vector, returns a new vector. |
| Negate | Negate a vector, returns a new vector. |
| Normalize | Normalize a vector, returns nothing. |
| Normalized | Normalize a vector, returns a new vector. |
| Pitch | Pitch (or x angle) in degrees of a vector, returns a float. |
| Subtract | Subtract another vector from a vector, returns a new vector. |
| Yaw | Yaw (or y angle) in degrees of a vector, returns a float. |
| Functions Summary | |
|---|---|
| Create | Create a new vector from three float values, returns a new vector. |
| Magnitude | Magnitude (or length) of a vector from three float values, returns a float. |
| Method Add:TVector( vec2:TVector ) | |
| Description | Add a vector to another vector, returns a new vector. |
| Information | new_vec=vec.Add(vec2) |
| Method Clear() | |
| Description | Clear a vectors values, returns nothing. |
| Information | vec.Clear() |
| Method Copy:TVector() | |
| Description | Copy a vector, returns a new vector. |
| Information | new_vec=vec.Copy() |
| Method Cross:TVector( vec2:TVector ) | |
| Description | Cross product of two vectors, returns a new vector. |
| Information | new_vec=vec.Cross(vec2) |
| Method Distance:Float( vec2:TVector ) | |
| Description | Distance between two vectors, returns a float. |
| Information | float=vec.Distance(vec2) |
| Method Divide:TVector( scale:Float ) | |
| Description | Divide a vector by a float, returns a new vector. |
| Information | new_vec=vec.Divide(scale) |
| Method Divide2:TVector( vec2:TVector ) | |
| Description | Divide a vector by another vector, returns a new vector. |
| Information | new_vec=vec.Divide2(vec2) |
| Method Dot:Float( vec2:TVector ) | |
| Description | Dot product (or squared length) of two vectors, returns a new vector. |
| Information | float=vec.Dot(vec2) |
| Method Length:Float() | |
| Description | Length (or magnitude) of a vector, returns a float. |
| Information | float=vec.Length() |
| Method Multiply:TVector( scale:Float ) | |
| Description | Multiply a vector by a float, returns a new vector. |
| Information | new_vec=vec.Multiply(scale) |
| Method Multiply2:TVector( vec2:TVector ) | |
| Description | Multiply a vector by another vector, returns a new vector. |
| Information | new_vec=vec.Multiply2(vec2) |
| Method Negate:TVector() | |
| Description | Negate a vector, returns a new vector. |
| Information | new_vec=vec.Negate(vec2) |
| Method Normalize() | |
| Description | Normalize a vector, returns nothing. |
| Information | vec.Normalize() |
| Method Normalized:TVector() | |
| Description | Normalize a vector, returns a new vector. |
| Information | new_vec=vec.Normalized() |
| Method Pitch:Float() | |
| Description | Pitch (or x angle) in degrees of a vector, returns a float. |
| Information | float=vec.Pitch() |
| Method Subtract:TVector( vec2:TVector ) | |
| Description | Subtract another vector from a vector, returns a new vector. |
| Information | new_vec=vec.Subtract(vec2) |
| Method Yaw:Float() | |
| Description | Yaw (or y angle) in degrees of a vector, returns a float. |
| Information | float=vec.Yaw() |
| Function Create:TVector( x:Float,y:Float,z:Float ) | |
| Description | Create a new vector from three float values, returns a new vector. |
| Information | new_vec=TVector.Create(x,y,z) |
| Function Magnitude:Float( v0:Float,v1:Float,v2:Float ) | |
| Description | Magnitude (or length) of a vector from three float values, returns a float. |
| Information | float=TVector.Magnitude(x,y,z) |
| Type TVoxelSprite Extends TMesh | |
| Description | Voxelsprite mesh entity. |
| Version | 1.25 |
|---|---|
| License | zlib |
| Copyright | Wrapper - 2014-2018 Mark Mcvittie, Bruce A Henderson |
| Copyright | Library - 2010-2018 Angelo Rosina |