Please see the Blitz3D online manual for detailed documentation.
Command List (black = not available, blue = available, red = MiniB3D only)
Global
------
Graphics3D
Dither
WBuffer
AntiAlias
Wireframe
HWMultiTex
AmbientLight
ClearCollisions
Collisions
UpdateWorld
CaptureWorld
RenderWorld
ClearWorld
LoaderMatrix
TrisRendered
Texture
-------
CreateTexture
LoadTexture
LoadAnimTexture
FreeTexture
TextureBlend
TextureCoords
ScaleTexture
PositionTexture
RotateTexture
TextureWidth
TextureHeight
TextureBuffer
TextureName
GetBrushTexture
ClearTextureFilters
TextureFilter
SetCubeFace
SetCubeMode
BackBufferToTex
Brush
-----
CreateBrush
LoadBrush
FreeBrush
BrushColor
BrushAlpha
BrushShininess
BrushTexture
BrushBlend
BrushFX
GetEntityBrush
GetSurfaceBrush
Mesh
----
CreateMesh
LoadMesh
LoadAnimMesh
CreateCube
CreateSphere
CreateCylinder
CreateCone
CopyMesh
AddMesh
FlipMesh
PaintMesh
LightMesh
FitMesh
ScaleMesh
RotateMesh
PositionMesh
UpdateNormals
MeshesIntersect
MeshWidth
MeshHeight
MeshDepth
CountSurfaces
GetSurface
MeshCullRadius
Surface
-------
CreateSurface
PaintSurface
ClearSurface
FindSurface
AddVertex
AddTriangle
VertexCoords
VertexNormal
VertexColor
VertexTexCoords
CountVertices
CountTriangles
VertexX
VertexY
VertexZ
VertexNX
VertexNY
VertexNZ
VertexRed
VertexGreen
VertexBlue
VertexAlpha
VertexU
VertexV
VertexW
TriangleVertex
Camera
------
CreateCamera
CameraProjMode
CameraFogMode
CameraFogRange
CameraFogColor
CameraViewport
CameraClsMode
CameraClsColor
CameraRange
CameraZoom
CameraPick
PickedX
PickedY
PickedZ
PickedNX
PickedNY
PickedNZ
PickedTime
PickedEntity
PickedSurface
PickedTriangle
CameraProject
ProjectedX
ProjectedY
ProjectedZ
EntityInView
Light
-----
CreateLight
LightRange
LightColor
LightConeAngles
Pivot
-----
CreatePivot
Sprite
------
CreateSprite
LoadSprite
RotateSprite
ScaleSprite
HandleSprite
SpriteViewMode
MD2
---
LoadMD2
AnimateMD2
MD2AnimTime
MD2AnimLength
MD2Animating
BSP
---
LoadBSP
BSPAmbientLight
BSPLighting
Plane
-----
CreatePlane
Mirror
------
CreateMirror
Terrain
-------
CreateTerrain
LoadTerrain
TerrainSize
TerrainDetail
TerrainShading
TerrainHeight
ModifyTerrain
TerrainX
TerrainY
TerrainZ
Listener/Audio
--------------
CreateListener
Load3DSound
EmitSound
Entity Movement
---------------
ScaleEntity
PositionEntity
MoveEntity
TranslateEntity
RotateEntity
TurnEntity
PointEntity
AlignToVector
EntityAnimation
---------------
LoadAnimSeq
SetAnimKey
AddAnimSeq
ExtractAnimSeq
Animate
SetAnimTime
AnimSeq
AnimLength
AnimTime
Animating
EntityControl
-------------
FreeEntity
CopyEntity
EntityColor
EntityAlpha
EntityShininess
EntityTexture
EntityBlend
EntityFX
EntityAutoFade
PaintEntity
EntityOrder
ShowEntity
HideEntity
NameEntity
EntityParent
GetParent
EntityState
-----------
EntityX
EntityY
EntityZ
EntityRoll
EntityYaw
EntityPitch
EntityClass
EntityName
CountChildren
GetChild
FindChild
EntityPick
LinePick
EntityVisible
EntityDistance
DeltaYaw
DeltaPitch
TFormPoint
TFormVector
TFormNormal
TFormedX
TFormedY
TFormedZ
GetMatElement
EntityCollision
---------------
ResetEntity
EntityRadius
EntityBox
EntityType
EntityPickMode
EntityCollided
CountCollisions
CollisionX
CollisionY
CollisionZ
CollisionNX
CollisionNY
CollisionNZ
CollisionTime
CollisionEntity
CollisionSurface
CollisionTriangle
GetEntityType
3D Maths
--------
VectorYaw
VectorPitch
Graphics Mode
-------------
CountGfxModes3D
GfxMode3D
GfxMode3DExists
GfxDriver3D
GfxDriverCaps3D
Windowed3D
HWTexUnits